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DEPED PERFORMANCE INDICATORS

EDUCATION PERFORMANCE INDICATORS-PI-Definition and Formulas EDUCATION PERFORMANCE INDICATORS DEFINITION AND FORMULA Prepared by: Education Management Information System Division Planning Service as of April 24, 2018 Page 1 1. GROSS ENROLMENT RATE (GER) This indicator measures the general level of participation in, and the capacity of each level of the education system: Kindergarten, Elementary (Grades 1-6), Junior High School (Grades 7- 10) and Senior High School (Grades 11-12). It is the total enrolment for a particular education level, regardless of age, expressed as a percentage of the eligible official school- age population of that particular education level in a given school-year. The GER can also be used together with the NER to measure the extent of over-aged and under-aged enrolment. 2. NET ENROLMENT RATE (NER) OR PARTICIPATION RATE The indicator provides a more precise measurement of the extent of participation in a particular level of education of children belonging to the o...

UNO: Background and How to Play

 

UNO: Background and How to Play

Background and History of UNO

UNO is one of the most popular card games in the world, created in 1971 by Merle Robbins, a barber from Ohio, USA. The game was later published by Mattel, helping it gain worldwide popularity.

UNO is loved for its simple rules, fast gameplay, and exciting twists, making it perfect for family gatherings, classrooms, and parties.


Objective of UNO

The goal is simple:
👉 Be the first player to get rid of all your cards.

Players must match cards by color, number, or symbol, while using action cards to disrupt opponents.


UNO Game Components

  • UNO Deck (108 cards)

    • Number cards (0–9) in four colors: red, yellow, green, blue

    • Action cards: Skip, Reverse, Draw Two

    • Wild cards: Wild, Wild Draw Four

  • 2–10 Players

  • Score sheet (optional for tournament play)


How to Play UNO

1. Setup

  • Shuffle the deck and deal 7 cards to each player.

  • Place the remaining cards face-down as the Draw Pile.

  • Flip the top card to start the Discard Pile.


2. Taking Turns

On your turn, you must play one card that matches the top card of the Discard Pile by:

  • Color, or

  • Number, or

  • Symbol

If you can’t play, draw one card. If playable, you may play it immediately.


3. Action Cards

  • Skip – Next player loses a turn

  • Reverse – Changes direction of play

  • Draw Two – Next player draws 2 cards and skips a turn


4. Wild Cards

  • Wild – Change the current color

  • Wild Draw Four – Change color and next player draws 4 cards (must be used strategically)


5. Saying “UNO!”

  • When you have one card left, you must shout “UNO!”

  • If another player catches you before the next turn, you must draw 2 penalty cards.


6. Winning the Game

  • The first player to play their last card wins the round.

  • Optional scoring: other players’ remaining cards are added to the winner’s score.


Tips for Beginners

  • Save Wild and Draw Four cards for emergencies.

  • Pay attention to opponents’ card counts.

  • Change colors strategically to trap other players.

  • Don’t forget to say UNO! 😄


Why UNO Is Fun and Educational

  • Easy to learn, hard to stop playing

  • Encourages quick thinking and social interaction

  • Suitable for all ages

  • Great for family nights, classrooms, and travel

  • Endless variations and house rules keep it exciting

💡 Pro Tip: Try popular house rules like Stacking Draw Cards or Jump-In for extra fun—but agree on rules before starting!

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