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DEPED PERFORMANCE INDICATORS

EDUCATION PERFORMANCE INDICATORS-PI-Definition and Formulas EDUCATION PERFORMANCE INDICATORS DEFINITION AND FORMULA Prepared by: Education Management Information System Division Planning Service as of April 24, 2018 Page 1 1. GROSS ENROLMENT RATE (GER) This indicator measures the general level of participation in, and the capacity of each level of the education system: Kindergarten, Elementary (Grades 1-6), Junior High School (Grades 7- 10) and Senior High School (Grades 11-12). It is the total enrolment for a particular education level, regardless of age, expressed as a percentage of the eligible official school- age population of that particular education level in a given school-year. The GER can also be used together with the NER to measure the extent of over-aged and under-aged enrolment. 2. NET ENROLMENT RATE (NER) OR PARTICIPATION RATE The indicator provides a more precise measurement of the extent of participation in a particular level of education of children belonging to the o...

Damath: Background and How to Play

 

Damath: Background and How to Play

Background and History of Damath

Damath is a Filipino educational board game invented by Ramon M. Barba in the 1970s. The game is a combination of checkers (Dama) and mathematics, designed to make learning math fun for students.

Damath is widely used in classrooms across the Philippines to help children practice basic arithmetic operations, strategic thinking, and problem-solving skills.


Objective of Damath

The goal of Damath is simple: capture your opponent’s pieces and accumulate the highest point total by performing correct mathematical operations on the captured pieces.

Unlike traditional checkers, each square has a number, and points are scored according to the numbers and operations on captured pieces.


Damath Game Components

  • Board – An 8x8 checkered board like a standard Dama (checkerboard).

  • Pieces – Each player has 12 pieces, often distinguished by color.

  • Numbers & Operations – Each square on the board contains a number and/or a mathematical operation (addition, subtraction, multiplication, division).


How to Play Damath

1. Setup

  • Place your 12 pieces on the first three rows closest to you, on dark squares only.

  • Assign numbers and operations to squares according to your version of the game.

  • Decide who goes first.

2. Movement Rules

  • Pieces move diagonally forward on dark squares, similar to checkers.

  • Capturing occurs by jumping over an opponent’s piece.

3. Scoring

  • When you capture a piece, you perform the mathematical operation indicated on the square with the captured piece.

  • Points are recorded according to the result of the operation.

  • Example: If you jump over a piece on a square with ×3, multiply the value of the captured piece by 3 and add it to your score.

4. Kings / Promotion

  • Pieces reaching the opponent’s last row become King pieces, gaining the ability to move both forward and backward.

  • Kings have strategic advantages in capturing and scoring.

5. Ending the Game

  • The game ends when one player cannot move any pieces or all pieces are captured.

  • Scores are totaled based on captured pieces and operations.

  • The player with the highest score wins.


Tips for Beginners

  • Plan moves to maximize point values rather than just capturing pieces.

  • Protect your high-value pieces to avoid giving opponents easy points.

  • Use King pieces strategically for both attack and defense.

  • Practice mental arithmetic to quickly calculate points during gameplay.


Why Damath Is Fun and Educational

  • Combines strategy, critical thinking, and mathematics

  • Perfect for students learning arithmetic

  • Can be played solo, with friends, or in classroom competitions

  • Encourages strategic planning and mental calculation

  • Short rounds make it suitable for classroom or home play

💡 Pro Tip: Damath is ideal for educational settings, helping children enjoy math while developing strategic and logical thinking skills.

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