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DEPED PERFORMANCE INDICATORS

EDUCATION PERFORMANCE INDICATORS-PI-Definition and Formulas EDUCATION PERFORMANCE INDICATORS DEFINITION AND FORMULA Prepared by: Education Management Information System Division Planning Service as of April 24, 2018 Page 1 1. GROSS ENROLMENT RATE (GER) This indicator measures the general level of participation in, and the capacity of each level of the education system: Kindergarten, Elementary (Grades 1-6), Junior High School (Grades 7- 10) and Senior High School (Grades 11-12). It is the total enrolment for a particular education level, regardless of age, expressed as a percentage of the eligible official school- age population of that particular education level in a given school-year. The GER can also be used together with the NER to measure the extent of over-aged and under-aged enrolment. 2. NET ENROLMENT RATE (NER) OR PARTICIPATION RATE The indicator provides a more precise measurement of the extent of participation in a particular level of education of children belonging to the o...

Go: The Ancient Chinese Strategy Game

 

Go: The Ancient Chinese Strategy Game


Background of Go

Go is one of the oldest board games in the world, originating in ancient China over 2,500 years ago. Known for its simple rules but immense strategic depth, Go has been played by emperors, scholars, and modern-day enthusiasts across Asia and the world.

The game emphasizes territory control, patience, and foresight, and is celebrated for being easy to learn but almost impossible to fully master.


Objective of Go

The goal of the game is:
👉 Control more territory on the board than your opponent by the end of the game.

  • Territory consists of empty points surrounded by your stones.

  • You also gain points by capturing opponent stones.

The player with the highest total score (territory + captured stones) wins.


Game Components

A standard Go set includes:

  • Board: Usually 19×19 grid; smaller boards (9×9 or 13×13) are common for beginners

  • Stones: Black and white, usually 181 black and 180 white

  • Players: 2 (Black goes first)

💡 Note: Smaller boards are excellent for learning without overwhelming beginners.


How to Play Go

1. Setup

  • Place the board on a flat surface.

  • Each player chooses a color (Black or White).

  • The board starts empty.


2. Taking Turns

  • Players take turns placing one stone on an empty intersection.

  • Stones do not move once placed.

  • Stones are connected if they are orthogonally adjacent (up, down, left, right).


3. Capturing Stones

  • Stones (or groups) are captured when all their liberties (adjacent empty intersections) are occupied by the opponent.

  • Captured stones are removed from the board and count as points for the captor.


4. Territory

  • Empty intersections completely surrounded by your stones count as your territory.

  • Both captured stones and territory points are tallied at the end.


5. Ending the Game

  • The game ends when both players pass consecutively, usually because no further moves increase territory.

  • Count territory + captured stones; the player with the higher total wins.


Tips for Beginners

  • Start in the corners, then expand to edges and finally the center.

  • Focus on building solid groups rather than overextending.

  • Balance territory building with attacking or defending opponent groups.

  • Practice on 9×9 or 13×13 boards first before tackling 19×19.

💡 Fun Fact: Go has more possible board configurations than there are atoms in the universe!


Why Go Is Fun and Educational

  • Encourages strategic thinking and planning ahead

  • Improves pattern recognition and spatial reasoning

  • Develops patience, concentration, and foresight

  • Offers endless replayability due to the vast possibilities


Best For

  • Ages 10+ (younger players can try smaller boards)

  • Two-player games

  • Family game nights or competitive play

  • Mind-training and classroom exercises


Watch the Video Game Tutorial 



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